Sum it Up!
Sum it Up! makes maths fun and helps students understand the important role maths plays is in our everyday lives.
Trough seeking knowledge about their local community students discover challenges they can use their creativity and entrepreneurial skills to solve. They work in groups and they have to use their network to find good solutions to the challenge they have decided to solve. The students work throuh 5 phases:
- Detective - by conducting a survey of their own environment, students look for issues related to the theme of clean energy that they feel are particularly important, inspiring and interesting;
- Now I've got an idea! - individually and in groups, students work to develop solutions to their identified issues;
- Now what? - they choose a key research question they want to study and then link with other groups making the same choice in order to develop a plan for finding and realizing solutions;
- This was it! - students prepare to present their project and their SMART solutions to parents and other members of their local community;
- The way forward - reflection on what has been learnt and the value and usefulness of the solutions.
How to start a start-up
The program is about giving insight on how to create a successful start-up. It’s based on lecture series which were originally held from Stanford University and video recorded. Famous US entrepreneurs and investors share their personal experience on how to come up with brilliant business ideas, design products people love and raise venture capital.The program is divided in 20 lectures. After the lecture, Luxembourgish experts/entrepreneurs will present their experiences and answer your questions.
JIEHA! is a short entrepreneurial experience for age 14-16 in which the students start up their own ethical company, selling Fair Trade products or offering services to the community.
Job guru is a learning computer simulation which goal is to teach primary school students jobs and vocabulary related to the jobs.
Job guru is a game where kids guess various job names on the basis of written and draw hints.
MyMachine is run by 3 different age groups: in primary schools children invent a 'dream machine'.
At high school level design students/engineer students develop a construction plan for the selected 'dream machines'.
At seconary level in technical education students work with the construction plans to build the machine.
Management Training Programme
Mostly university students are gathered for advanced managment training programme. The idea was takenfrom General Elctric training inMadrid. Students learn how to deelop mission, vision, goals of an organisation and several brainstorming methods. They learn abaout management and leadership styles and assess themselves. They learn about communication and target groups of the business. Also partner relations and their analysis.
JA Junior Mentor Programme
Students who have graduated from the student company programme but are still at school are invited to join Junior Mentor Programme. They are taugh a short advanced course in entrepreneurship, leadership and management, psychology, commmunication, supporting others, basic tutoring etc.
When new student companies appear at school they go to support teachers-advisors and help newcomers to overcome their problems. They are a valuable support for the teacher as it is easier for them to achieve the trust of their younger peers.
During the trade fair each Junior Mentor gets 5-10 student companies whom they analyse and give advice. At the end they write their report about their learning experience.
Engineering Trainee Days
The students follow an engineer or scientist during 2 days. They get to realise which skills are needed in those 2 sectors. This program helps students to choose en engineering domain and gives them information on various specialisations.
Laws of Life Workshop
The “Laws of Life” Essay Competition is an international program with a deep, widespread influence on students around the world. The competition gives students a
chance to first reflect on their core, personal values and principles and then use written language to express them. Through this process, the students explore and engage with the values that will stay with them throughout their lives.
JA Play Lab
Play is vital for the social, emotional, intellectual and physical development of every child. It enables children to engage and interact in the world around them at an early age. JA Play Lab allows children to use their creativity while developing their cognitive and emotional strength.
Ready-Set-Go is a JA program designed to train Nigerian youth in three locations Lagos, Abuja and Port Harcourt on Financial Literacy, Leadership Development Skills, Entreprenuership mentoring and Work readiness skills.
JA Ethics and Business
JA Ethics and Business program is one year long program focused on help students understand their ethical decision making not only in the entrepreneurial area. That way young people learn to apply ethical approach in everyday life and later in the world of work as well.
STEM workshops are specifically focused on preparing students for careers in Science, Technology, Engineering and Maths (STEM) including IT/ Computer Science with an emphasis on inclusion as a means to propel innovative solutions. Students will learn about world challenges and how STEM can tackle them and develop an understanding of the skills they need to be successful in the 21st business environment and the need for continuous learning.
Through a range on hands-on activities, Our Universe encourages students to value and understand the scientific world that surrounds them.
Working it Out
Maths through Sport. Working It Out takes maths out of the textbook and into the real world.
The Dreamfactory consist of a series of 9 different themes within the learning by doing concept.
Doedel is the Dreamfactory mascotte which accompanies the childeren in all themes and is recognizable for the whole school.
Kindergarten 1 (age 3): Doedel de Ontdekker (Doedel the discoverer)
Kindergarten 2 (age 4): Doedel de Dromer (Doedel the dreamer)
Kindergarten 3 (age 5): Samen sterk met Doedel (Originally based on K-6 Ourselves)
Grade 1 (age 6): Ga je mee aan de slag met Doedel (Originally based on K-6 Our Families)
Grade 2 (age 7): Werk je mee aan een toffe buurt? (Originally based on K-6 Our Community)
Grade 3 (age 8): Bouw je mee aan onze droomstad? (Originally based on K-6 Our City)
Grade 4 (age 9): Ga je mee op stap in onze provincie? (Originally based on K-6 Our Region)
Grade 5 (age 10): Trek je mee door Europa? (Originally based on K-6 Our Nation)
Grade 6 (age 11): Kid@Bizz (see also specific separate description as this program can also run separately from the other themes.)
Every theme is based on 5 or 6 different lessons with the organisation of an event at the end of the lessons, creating the possibility for teachers to implement entrepreneurial teaching in the classroom.
The 9 themes are all based on the courant curricula for primary education and have the same end goal: create possiblities for entrepreneurial behaviour.
Focus from Vlajo is on guiding the teachers, not the students, by means of a clear manual and further digital guidance and train-the-trainer workshops.
Problem Solving (PS) and Team Building (TB)
This program introduces students to ideas of unstructured problems, ideas on optimal solutions rather than exact solutions in a group setting that fosters team building, communication, and interpersonal skills.
The overall workshop, including introductions, breaks, Q&A and feedback, can be conducted within 3 hours (excluding the plenary session). The session delivery is through discussions and activities and is hence expected to be very easy on the students.