Simulator 7 is an exciting computer simulation to enhance economics classes in upper secondary and also lower secodary school.
The aim of Simulator 7 is to offer an experience of running an enterprise, teach basic principles about supply and demand. Students can also get acquainted to the impact of advertising and practise teamwork.
Entrepreneurship- students learn to make basic business decisons and understand the term of profit.
Financial literature - students simulate households and make their spending decisions
Creatlon consists of 3 parts.
1. Obtaining knowledge in economics and entrepreneurship - quiz in Moodle.
2. Team exercise - 5 team tasks to fulfil in 1 month (Job shadowing, volunteering and writing about it, making a travel plan with prizes, etc.)
3. Creative task - a video, business fairy tale, advertisement, etc.
It is an active learning tool where 20-40 students can simulate a small country called Marketplace. There can be 8 households in the simulation who buy a business from the auction. Students can choose between a Producer, Seller and a Bank. Facilitators take the role of Government and Central Bank. Households sell their workforce to Producers who also buy Land from Government and make products. Then they sell the products to Sellers. Sellers sell the goods to the households who change the products for Satisfaction units. Meanwhile everybody can save the money in the bank and periodically loans can be taken. Government can change the market situation and give out several laws to make impact on households and businesses.
AN etnrepreneurship day is organised by a school or local business centre and JA fulfils the day of its programmes. Usuallly a creative entrepreneurial task is fulfilled which contains also theory elements of canvas, team building, planning, marketing, presentation