Trough seeking knowledge about their local community students discover challenges they can use their creativity and entrepreneurial skills to solve. They work in groups and they have to use their network to find good solutions to the challenge they have decided to solve. The students work throuh 5 phases:
- Detective - by conducting a survey of their own environment, students look for issues related to the theme of clean energy that they feel are particularly important, inspiring and interesting;
- Now I've got an idea! - individually and in groups, students work to develop solutions to their identified issues;
- Now what? - they choose a key research question they want to study and then link with other groups making the same choice in order to develop a plan for finding and realizing solutions;
- This was it! - students prepare to present their project and their SMART solutions to parents and other members of their local community;
- The way forward - reflection on what has been learnt and the value and usefulness of the solutions.
OutBound Capacity Building
Selected students spend one day involved in an outbound course engaged in activities such as flying fox, canoeing, climbing, go karting etc.This is a structured engagement involving teams and rotations of engagement and is an excellent opportunity to include volunteer involvement.
MyMachine is run by 3 different age groups: in primary schools children invent a 'dream machine'.
At high school level design students/engineer students develop a construction plan for the selected 'dream machines'.
At seconary level in technical education students work with the construction plans to build the machine.
JA Play Lab
Play is vital for the social, emotional, intellectual and physical development of every child. It enables children to engage and interact in the world around them at an early age. JA Play Lab allows children to use their creativity while developing their cognitive and emotional strength.
STEM workshops are specifically focused on preparing students for careers in Science, Technology, Engineering and Maths (STEM) including IT/ Computer Science with an emphasis on inclusion as a means to propel innovative solutions. Students will learn about world challenges and how STEM can tackle them and develop an understanding of the skills they need to be successful in the 21st business environment and the need for continuous learning.
Through a range on hands-on activities, Our Universe encourages students to value and understand the scientific world that surrounds them.
Working it Out
Maths through Sport. Working It Out takes maths out of the textbook and into the real world.
The Dreamfactory consist of a series of 9 different themes within the learning by doing concept.
Doedel is the Dreamfactory mascotte which accompanies the childeren in all themes and is recognizable for the whole school.
Kindergarten 1 (age 3): Doedel de Ontdekker (Doedel the discoverer)
Kindergarten 2 (age 4): Doedel de Dromer (Doedel the dreamer)
Kindergarten 3 (age 5): Samen sterk met Doedel (Originally based on K-6 Ourselves)
Grade 1 (age 6): Ga je mee aan de slag met Doedel (Originally based on K-6 Our Families)
Grade 2 (age 7): Werk je mee aan een toffe buurt? (Originally based on K-6 Our Community)
Grade 3 (age 8): Bouw je mee aan onze droomstad? (Originally based on K-6 Our City)
Grade 4 (age 9): Ga je mee op stap in onze provincie? (Originally based on K-6 Our Region)
Grade 5 (age 10): Trek je mee door Europa? (Originally based on K-6 Our Nation)
Grade 6 (age 11): Kid@Bizz (see also specific separate description as this program can also run separately from the other themes.)
Every theme is based on 5 or 6 different lessons with the organisation of an event at the end of the lessons, creating the possibility for teachers to implement entrepreneurial teaching in the classroom.
The 9 themes are all based on the courant curricula for primary education and have the same end goal: create possiblities for entrepreneurial behaviour.
Focus from Vlajo is on guiding the teachers, not the students, by means of a clear manual and further digital guidance and train-the-trainer workshops.